Thursday, 10 December 2009

A new update

Things have been happening recently so I haven't been keeping up with the blog updates. This does not mean however that I've been stopping with development, quite to the contrary development of Phystank has been coming along quite well. Where am I? Well currently I have the player almost entirely implemented, this includes rotating barrel that following the mouse as well as the ability to shoot bullets. Next step is to maybe add some enemies, I have several ideas of what enemies could be implemented:

  • Bomber/Fighter: This type of enemy fly's overhead and drops bombs on the player character, the bombs can be shot/destroyed.
  • Soldier: This type of enemy is a foot soldier who runs at the player tank and either explodes himself or fires a weapon (not sure which yet), if the player kills one of these guys his body will ragdoll.
  • Tank: The enemy tank is another tank like the player tank but slightly smaller. The enemy tanks are pretty tough.
Once I've got these 3 enemies in place I'll think about implementing puzzles, after that it'll mostly be polish to the final gameplay mechanics. I've also been working on the UI adding a stage indicator, timer & player score. The idea is that the player gets points for killing enemies, completing puzzles and doing it in a quick time (the quicker the time the more points the player gets in addition at the end of the stage).

Another thing i'll need to consider is the level editor, which will be important for creating further stages quickly.